New elaborated report on multi-simulation perspectives in VR

Our new report builds upon the cross-disciplinary perspectives of the AEC industry, by providing a more detailed description of the specific software framework -‘ontology’- and functionalities to be implemented in PrismArch platform.

These issues could be addresses under two headings:

How data should be exchanged between different software packages and databases

This section begins by first analysing in-depth several existing AEC ontologies, and evaluating their relative suitability for the PrismArch platform. Various PrismArch-specific requirements are described in detail and solutions are proposed on the methods they could be integrated into the chosen software ontology.


An overlap between structural analysis and BIM domains

How that data should be visualised and interacted with inside PrismArch’s VR environment  

This section describes a series of studies undertaken by the AEC partners to determine the most efficient interfaces that will allow architects, structural engineers and MEP engineers to collaborate within a shared VR environment, while respecting and enhancing the small number of discipline-specific UI requirements that also exist. These studies build upon the research undertaken in our previous reports and research and take the form of user interviews, followed by functionality maps, both informing the design of PrismArch’s VR interfaces.

The Four Root Classes of PrismArch Platform Content
(1) Immersed Humans (IH)
(2) User Interface (UI)
(3) PrismArch Design Objects (PADO)
(4) PrismArch Metadata (PAM)

 

You can download and read the full report here, under Deliverable 1.2 – Elaborated report of cross-discipline principles-rules-constraints, and interfaces definition for cross-disciplinary and multi-simulation perspectives in VR