New interfaces and interconnections to allow BIM interaction in VR

Our first version of the interfaces and interconnections allowing interaction with BIM and multi-simulation information in VR was recently released.

The main goal of this report is to present the updates in the Prismarch VR-aided design environment during we had so far. It includes details on the progress that has been made in issues related to the VR interfaces, the interconnections across software, and the development of design tools. Based on previous PrismArch developments, this report builds up on the overall structure of the interfaces as well as PrismArch’s architectural design.

The interfaces are developed in Unreal Engine that allow the three main disciplines, namely Architecture, MEP engineering, and Structural Engineering to communicate seamlessly with existing software such as Rhino, Revit and SAP2000. The main software selected for the developments is Unreal Engine that offers unique visualization capabilities in an efficient manner.

Fetching the latest commit of ZH Villa model from Speckle repository in Meeting Space according to a hash metatag from the drop-down menu located in the upper part of interface.

Significant role is allocated to the Speckle system that allows asynchronous collaboration through a common format and a cloud database. Also, Mindesk plugins for Unreal, Rhino and Revit are also crucial to the implementation as it allows synchronous collaboration through real-time interconnection across software.

You can download and read the full report here, under Deliverable 4.2 – First version of the interfaces and interconnections allowing to interact with BIM and multi-simulation information in VR.