New outcomes on UX guidelines in VR

Our initial report on UX and usability guidelines in VR-aided design environments was recently released. In previous research, emphasis was put on understanding and linking the project overall vision with a cognitive science account. After all, the fields of distributed and external cognition provide us with a theoretical foundation that allows us to study human task performance both at the individual and at team levels.

In overall, this report considers collaborative design as a set of cognitive processes that are distributed across several team members and mediated through external representations, summarised in a set of concise statements and research questions:

● How spatial content is presented visually can greatly influence how a design task unfolds from a cognitive perspective.

● How can the immersive environment provide task-critical information adequately?

● How does a particular medium support the task?

Slides from an internal presentation by ETH (March 2021). How centralised vs. distributed information architectures impact on privacy and confidentiality matters for future applications scenarios.

Taking into account the cognitive properties of specific design media, be it tracing paper or a fully immersive three-dimensional virtual environment, we can study which task-related information is processed in interaction with the different physical and digital tools and media. Moreover, this report seeks to develop a qualitative understanding of how the information can be presented most effectively, especially in relation to the requirements in a highly specialised application domain as is the case for the AEC industries.

You can download and read the full report here, under Deliverable 3.2 – Initial report on UX and usability guidelines in VR-aided design environments.