Pleased to release our report on congregated multidisciplinary design and simulation, conceptualising the functional and operational requirements for the PrismArch Platform. This report builds upon the cross-disciplinary perspectives of the AEC industry discussed in previous research in PrismArch project, by…
Excited to participate in Architecture and Interior Design Webinar
We were glad to participate in XR for Architecture and Interior Design Webinar and join relevant EU initiatives to further discuss on current developments and future applications of XR technologies in construction, architecture and interior design. The webinar took place…
Join our Webinar for new outomes on XR for Architecture and Interior Design
XR for Architecture and Interior Design: Really excited to join relevant EU initiatives and further discuss on current developments and future applications of XR technologies in construction, architecture and interior design. Join Us in XR for Architecture and Interior Design…
New updates in recently-released Unreal Engine 5
Recently-released Unreal Engine 5 provides a wide range of new tools for architecture. Features that at first glance may appear to be designed purely for game development in fact empower new possibilities in city-scale urban redesign and digital twins. PrismArch’s…
PrismArch’s 5th plenary meeting: new results
Such a great pleasure to finally have our first physical meeting, after one year of development and various meetings that took place virtually due to COVID restrictions. PrismArch’s team had the chance to meet and discuss on all current issues…
A valuable discussion on our first Review Meeting
PrismArch’s fist review meeting took place virtually on January 20, 2022. The review covered the activities that were carried out during the first year of the project. All partners had the chance to present and discuss on the latest developments…
New outcomes on our evaluation plan and usability study
PrismArch’s development team concluded to an outline of the evaluation plan and usability study of the platform’s immersive design environment, currently under development. All existing methods of evaluating a virtual reality platform, ways to capture and collect the information provided…
New interfaces and interconnections to allow BIM interaction in VR
Our first version of the interfaces and interconnections allowing interaction with BIM and multi-simulation information in VR was recently released. The main goal of this report is to present the updates in the Prismarch VR-aided design environment during we had…
New outcomes on UX guidelines in VR
Our initial report on UX and usability guidelines in VR-aided design environments was recently released. In previous research, emphasis was put on understanding and linking the project overall vision with a cognitive science account. After all, the fields of distributed…
Excited to participate in E3stem’s workshop
The Hellenic Education Society for STEM organised an online workshop on Saturday, December 11th. The workshop’s scope was to inquire methods to inspire teachers of STEM on 3D technologies on new ways they can influence children to follow programming in…